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oh jeez. Just try to remember which is the game and which is the real world.

Seriously though that would make a great simulator. If it can be mapped to a N64 emulator I'm sure it wouldn't be too difficult to map to other driving games.
 

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Hah. That's great! Though I'm sure the steering would be annoying due to the fact that the steering wheel is still physically connected to the front wheels.
 

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That's hilarious. I used to play "Indy Car Racing 2" by Papyrus way back in the day, and this would be the perfect setup for it, LOL.
 

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oh jeez. Just try to remember which is the game and which is the real world.
I had enough of a problem switching between a sit-down Hard Drivin' and a '78 Mercury Marquis.

(And I spent the entire video thinking "Just turn that center stack back on and run a cord between the emulator and the AUX jack. The sound will be SO MUCH BETTER...")
 

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I read here so many times how it would be so hard to hack the volt software
then I watch a couple of kids messing around
 

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I read here so many times how it would be so hard to hack the volt software
then I watch a couple of kids messing around
None of that Mario Kart stuff even TOUCHED the Volt software. It just watched the signals as they go by.
 

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Interesting video, but from what I could tell it requires a hard wired connection for this to work or did I miss something?

It really doesn't surprise me that it's doable as I've done similar things with a GM tech 2 on an old Oldsmobile I had. Nothing as drastic as being able to disable brakes or cause the steering wheel to move, but I could do all sorts of things with the engine and transmission (selectively choose which forward gear, etc) and most anything that had an ECU connection. I would imagine that anyone who had a laptop and ECU communication software could do the same thing. In fact I'd be willing to bet for the Volt one would just need an MDI and software to do the same thing.
 
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